Items
Component
Recurve Bow
10% Attack speed.
Sparring Gloves
5% Crit
Frying Pan
...why else would it be here?
Needlessly Large Rod
10 Ability power.
Tear of the Goddess
15 Mana.
Spatula
It must do something...
B.F. Sword
10 Attack damage.
Giant's Belt
150 Health.
Negatron Cloak
20 Magic resist.
Chain Vest
20 Armor.
Core
Bloodthirster
Gain 20% Omnivamp. Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. Omnivamp: heal for some of damage dealt
Guinsoo's Rageblade
Attacks grant 5% stacking Attack Speed.
Red Buff
Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
Giant Slayer
Deal 25% more damage to enemies with more than 1750 maximum Health.
Evenshroud
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat. Sunder: Reduce Armor
Archangel's Staff
Combat start: Gain 30 Ability Power every 5 seconds.
Steadfast Heart
Take 8% less damage. While above 50% Health, take 15% less damage instead.
Last Whisper
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - only 1 per champion] Sunder: Reduce Armor
Blue Buff
Max mana reduced by 10. When the holder gets a takedown, they deal 8% more damage for 8 seconds. [Unique - only 1 per champion]
Gargoyle Stoneplate
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Redemption
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack). [Aura item]
Guardbreaker
After damaging a Shield, deal 25% more damage for 3 seconds.
Dragon's Claw
Gain 9% max health. Every 2 seconds, heal 5% max Health.
Morellonomicon
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
Deathblade
Deal 7% bonus damage.
Warmog's Armor
Gain 8% max health.
Nashor's Tooth
After casting an Ability, gain 40% Attack Speed for 5 seconds.
Titan's Resolve
Gain 2% Attack Damage and 1 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and 20 Magic Resist.
Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana. Shred: Reduce Magic Resist
Sterak's Gage
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
Hand of Justice
Gain 2 effects: • 15% Attack Damage and 15 Ability Power. • 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for some of damage dealt
Tactician's Shield
Your team gains +1 maximum team size. 10% chance to drop 1 gold when the holder dies.
Hextech Gunblade
Grant 20% Omnivamp. Heal the lowest percent Health ally for 20% of damage dealt. Omnivamp: heal for some of damage dealt
Protector's Vow
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
Statikk Shiv
Every 3rd attack deals 35 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist
Infinity Edge
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Sunfire Cape
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
Quicksilver
Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds. [Unique - only 1 per champion]
Crownguard
Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
Adaptive Helm
Combat Start: Gain different bonuses based on starting position. Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
Rabadon's Deathcap
Deal 20% bonus damage.
Bramble Vest
Gain 5% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds
Tactician's Crown
Your team gains +1 maximum team size. 10% chance to drop 1 gold when you win combat.
Edge of Night
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - only 1 per champion]
Thief's Gloves
Each round: Equip 2 random items. [Consumes 3 item slots.]
Spear of Shojin
Attacks grant 5 bonus Mana.
Jeweled Gauntlet
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Runaan's Hurricane
Attacks fire a bolt at a nearby enemy, dealing 55% Attack Damage as physical damage.
Tactician's Cape
Your team gains +1 maximum team size. 10% chance to drop 1 gold after 10 seconds of combat.
Emblem
Sniper Emblem
The holder gains the Sniper trait and +2 range. [Unique - only 1 per champion.]